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Minoqi
Freelance Game Programmer in Unity and Godot.
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AI Algorithm Devblog Game Programming Genshin Impact Godot Networking Postmortem Python Release Review Tutorial Unity Unreal Engine
2022
7 posts
05-07
A Small Test with Unreal Engine - A Postmortem
#Postmortem #Unreal Engine
05-05
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines in Unity
#Devblog #AI #Unity #Game Programming #Genshin Impact
05-02
(Partially) Recreating Genshin Impacts Movement System Postmortem
#Postmortem #Genshin Impact
04-11
Creating Influence Maps in Unity
#Devblog #AI #Unity
03-07
Creating Flow Fields in Unity
#Devblog #Unity #AI
02-14
2D Flocking Algorithm in Unity
#Devblog #Unity #AI #Algorithm #Game Programming
01-31
Basic Obstalce Avoidance Algorithm in Unity
#Devblog #AI #Unity #Game Programming #Algorithm
2021
6 posts
12-05
Creating a Dialogue Tool in Unity
#Devblog #Unity
11-28
Making of Warplight Wanderer - Postmortem
#Postmortem
04-08
Your Forever Home Alpha Build & Our First QA
#Devblog
03-16
Greenlight Reflections, Starting Your Forever Home Beta
#Postmortem
03-03
3 Prototypes in 3 Weeks
#Postmortem
02-01
Pogumono Prototype Postmortem
#Postmortem
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