It's Been a While, Here's an Update
Hello, it’s been a while! I made this project originally during a backdrop jam, and shortly after got a lot of freelance work which has stopped me from finding the time to work on the project ;-;
195 words
|
1 minutes
Dialogue Forge Roadmap Updates
It’s been a few days since the release of the alpha version of Minos Dialogue Manager. It’s great to have it finally released and in that time I’ve taken a short break from working on it directly, but have been mulling over how the remaining features will be implemented and have finally come to a decision. So for those interested, you can keep reading to hear how to final version will most likely function:
546 words
|
3 minutes
Achromatic Postmortem
A postmortem for my capstone project Achromatic made in Unity
1103 words
|
6 minutes
A Small Test with Unreal Engine - A Postmortem
A small test I did with Unreal Engine to get a feel for the engine
866 words
|
4 minutes
Achromatic Devblog #3
428 words
|
2 minutes
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines in Unity
A partial recreation of Genshin Impacts enemy AI using state machines
1201 words
|
6 minutes
(Partially) Recreating Genshin Impacts Movement System Postmortem
The partial recreation of genshin impacts movement system in Unity
1469 words
|
7 minutes
Creating Influence Maps in Unity
The creation of a basic influence map in Unity
808 words
|
4 minutes