Dialogue Forge V1 is Here!
Version 1.0 is here! It feels so nice to have a working version of this tool out there, ready to be used for projects. I wanted my new website to be ready, but it is unfortunately down at the time of writing this… I will work to get it up and running as quickly as possible though! Anyways, lets go over the changes:
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Dialogue Forge V1.0 Coming Soon!
Good news, the official Ver 1 release is set to come out within a week! This comes with many changes, which I will detail in the official release post, but here’s a quick rundown and what to expect:
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Easily Swap Between Dialogue Files
I’ve recently updated the way files work! The entire project is still stored in a JSON file, but you can now store multiple dialogues in the same file, easily allowing you to hop between dialogues. Next on the list is updating the file opening/exporting system to support this new save format. Once that’s done I’ll be adding in translation tags and the official V1 will be ready!
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Breaking Down Godot 4 Multiplayer Example
A breakdown of Godot 4s networking project template
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Breakthrough on Exporting Data Progress
Hello! I’ve been working on the tool again and have some good news, session 1 of export testing has succeeded! The issue with it ignoring multiple variables has been fixed >:)
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It's Been a While, Here's an Update
Hello, it’s been a while! I made this project originally during a backdrop jam, and shortly after got a lot of freelance work which has stopped me from finding the time to work on the project ;-;
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Dialogue Forge Roadmap Updates
It’s been a few days since the release of the alpha version of Minos Dialogue Manager. It’s great to have it finally released and in that time I’ve taken a short break from working on it directly, but have been mulling over how the remaining features will be implemented and have finally come to a decision. So for those interested, you can keep reading to hear how to final version will most likely function:
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Achromatic Postmortem
A postmortem for my capstone project Achromatic made in Unity
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