Poisson Disc Sampling Algorithm in Godot 4
An algorithm that can be used to place objects down randomly without overlap and without the need for raycasts or collisions.
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Coordinate-Based Chunk Checking in Godot 4
A system to check what chunk a character is on efficiently, only requiring one calculation independent from the number of chunks.
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6 minutes
Dialogue Forge V1 is Here!
Version 1.0 is here! It feels so nice to have a working version of this tool out there, ready to be used for projects. I wanted my new website to be ready, but it is unfortunately down at the time of writing this… I will work to get it up and running as quickly as possible though! Anyways, lets go over the changes:
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Dialogue Forge V1.0 Coming Soon!
Good news, the official Ver 1 release is set to come out within a week! This comes with many changes, which I will detail in the official release post, but here’s a quick rundown and what to expect:
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Easily Swap Between Dialogue Files
I’ve recently updated the way files work! The entire project is still stored in a JSON file, but you can now store multiple dialogues in the same file, easily allowing you to hop between dialogues. Next on the list is updating the file opening/exporting system to support this new save format. Once that’s done I’ll be adding in translation tags and the official V1 will be ready!
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Breaking Down Godot 4 Multiplayer Example
A breakdown of Godot 4s networking project template
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9 minutes
Breakthrough on Exporting Data Progress
Hello! I’ve been working on the tool again and have some good news, session 1 of export testing has succeeded! The issue with it ignoring multiple variables has been fixed >:)
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